![]() ![]() Improved Slick simply costs +15,000 gp regardless of the existing enhancement. Items with a special ability with a flat price simply add that price to the total.the +5 enhancement bonus and the virtual +1 from the magic armor special ability balanced).Įnchanting an existing +5 armor to add Balanced and Improved Slick costs 26,000 gp (market price), or 13,000 gp if upgrading it yourself. If the owner wanted another magic armor special ability added to the armor, and that magic armor special ability is measured in pluses, the owner'd pay the difference between the new pluses and the current armor's total bonus of +6 (i.e. In sum, adding both the magic armor special ability balanced and improved slick to +5 magic armor means paying for both-a total of 26,000 gp-and the armor will end up being +5 balanced improved slick armor. In this case, that's the difference between +5 magic armor and +6 armor, so that price is 11,000 gp. Sort of similarly, adding the magic armor special ability balanced to any already magic +1 or better armor means just paying the difference between the magic armor's current pluses and the final pluses it'll have when the new ability is added. Thus adding the magic armor special ability improved slick to any already magic +1 or better armor-because armor (like shields and weapons) must already be at least that magical before they can be made even more magical-means paying 15,000 gp, regardless of the present total pluses of the magic armor. If you're making a new character-NPC or PC-who's entering play with above-level-1 gear, you can usually ignore that.) (In both cases, there may still be the matters of both finding a character who can add the magic special abilities to the item and finding the time to have those magic special abilities added, but those're matters for the campaign not this answer. Those other tables don't change that table.įurther, when a magic armor, shield, or weapon special ability has a flat price-a price that's measured in gp rather than magical pluses-that magic special ability can be added to that item by paying that price. As a player, though, you only need to worry about Table: Armor and Shield Pricing by Bonus. Though these effects may be devastating, as Paladins and Hexblade Warlocks have access to reliably high Charisma saving throws, it can be a perfect armor option for such characters.The tables with d% entries on them on this page are used by the GM for randomly generating magic armor, like if the GM's filling a random treasure hoard in a dungeon or stocking a shop they give the GM an idea of what magic armor special abilities are approximately equivalent. However, while these benefits are impressive, whenever this armor's wearer rolls a natural one on any saving throw, they must succeed a Charisma saving throw or gain one level of exhaustion as well as a level of an affliction known as Ruidium corruption. ![]() In addition to providing an equipped creature with a swimming speed equal to their walking speed and the ability to breathe underwater, making it a great choice for an aquatic campaign, it also provides psychic damage resistance, one of the rarest damage resistance types in the entire game. ![]() Coming in the form of any type of any medium or heavy armor save for hide, Ruidium Armor totes that armor's default AC bonus with several additional benefits. Introduced in Call of the Netherdeep, Ruidium Armor is an excellent defensive option that provides significant protection and utility at the cost of a noticeable drawback. Ruidium Shield art via Wizards of the Coast ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |